Tuesday, August 26, 2008

Skills Update

Kirith is almost finished the 12 days for Shield Management V and the desired Tech II Shield Boost Amps I'm gunning for. I've trimmed down the summer break training plan (as summer is almost over!) and got Shield Upgrades V and Shield Compensation IV lined up for the next 8 days. Then its 6 and a half days of Large Blaster Specialization II through IV for big blaster boat goodness.

That takes me to mid September when I shall start the last skill, Advanced Weapon Upgrades V, 27+ days of training that will make fitting some ships easier and open the way for a Golem Marauder battleship.

Derranna is finishing up Covert Ops V this week and then is going to get some Hacking and Archaeology skills going to assist in exploration if needed.

3 comments:

  1. So much love for the Golem, and yet, one almost never hears about the other Marauder ships....

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  2. Well, the Golem is the T2 Raven which is already acknowledged as the premiere mission runner and a decent small gang DPS ship.

    The Kronos with rails suffers the mass's impression of being low DPS, and with blasters its not a very good mission ship. I'd love to have one but I am hesitant to train for another month for Gallente BS V; I'm still hopeful for a Tech II Rokh someday :)

    No idea about the Vargur or Paladin. Both look great to my Caldari eyes.

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  3. Anonymous1:16 pm

    Nice blog! The golem is very nice, but for amarr missions, the Paladin is the best mission running ship there is (Nightmare may give it a run for the money). Only problem with Paladin is it is a little weak on tank since you can only fit 1 Large armor rep in order to fit T2 Tachons.

    Golem with Jav torps is still amazing especially with its target painter bonus. Fit a tractor beam and 2 salvagers for bonus money making!

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