Anyway, on to battleships.
There are four tech I battleships with bonuses for hybrid weapons but the Dominix has never been considered a solely hybrid platform due to its drone capabilities, so we're going to ignore it today. Instead we'll concentrate on the tier 2 Megathron and tier 3 Hyperion and Rokh battleships.u
Current State
First we are going to assume a standard role and similar setup of best tech II blasters (Neutron Blaster Cannon IIs) and three tech II damage mods. We will not discount drones in our analysis but they will not be included in the DPS numbers. We will not compare tanking in this exercise as our purpose is more to measure the effects of the proposed changes. For comparision purposes, the Amarr will put forth a similar pulse Abaddon and the Minmatar will present an autocannon Maelstrom .the
Ship with faction ammo | Range | Falloff | DPS | Alpha | Tracking (radians/sec) | Tracking (m/s at optimal) | Tracking (m/s at optimal+falloff) | Tracking (m/s at 10 km) |
Megathron | 4.5 | 13 | 935 | 4054 | 0.07442 | 335 | 1,302 | 744 |
Hyperion | 4.5 | 13 | 1322 | 4633 | 0.05412 | 244 | 947 | 541 |
Rokh | 6.8 | 13 | 1013 | 3707 | 0.05412 | 368 | 1,072 | 541 |
Abaddon | 15 | 10 | 916 | 3971 | 0.04219 | 633 | 1,055 | 422 |
Maelstrom | 3 | 24 | 878 | 2854 | 0.054 | 162 | 1,458 | 540 |
Ship with Tech II ammo | Range | Falloff | DPS | Alpha | Tracking (radians/sec) | Tracking (m/s at optimal) | Tracking (m/s at optimal+falloff) | Tracking (m/s at 20 km) |
Megathron | 11 | 16 | 745 | 3231 | 0.05582 | 614 | 1,507 | 1,116 |
Hyperion | 11 | cy by | 1105 | 3693 | 0.04059 | 446 | 1,096 | 812 |
Rokh | 17 | 16 | 840 | 2954 | 0.04059 | 690 | 1,339 | 812 |
Abaddon | 45 | 10 | 730 | 3165 | 0.03164 | 1,424 | 1,740 | 633 |
Maelstrom | 6 | 36 | 700 | 2275 | 0.0405 | 243 | 1,701 | 810 |
So, what do those numbers mean? Well, the tracking is the big thing with blasters and the reason why is this: at optimal range with highest damage ammo a battleship sized target with just an afterburner or a MWD with one regular web will move too fast in transversal speed for your weapons to hit it. At optimal plus falloff you have better tracking transversal but fighting in falloff means your hits are missing 50% of the time anyways.
The Abaddon with its big optimal range with Imperial Multifrequency means its lower tracking number is not as much as a problem unless the enemy closes range, while the Maelstrom's big falloff range alleviates some pain (not to mention its ability to switch damage types and not use capacitor).
When we looks at Tech II ranged ammo, the situation is slightly better due to the boost in optimal range, but you still need a web or two to bring target's speed down in order to be able to track them. For an example, a Maelstrom with a Tech II MWD moves 835 meters/sec so that at 20 km the Rokh and Hyperion will have trouble tracking it (as well as fighting in falloff).
So what do the numbers look like with a 20% boost to tracking? Well, assuming my math is correct we get the following numbers:
Ship with faction ammo | Range | Falloff | DPS | Alpha | Tracking (radians/sec) | Tracking (m/s at optimal) | Tracking (m/s at optimal+falloff) | Tracking (m/s at 10 km) |
Megathron | 4.5 | 13 | 935 | 4054 | 0.089304 | 402 | 1,563 | 893 |
Hyperion | 4.5 | 13 | 1322 | 4633 | 0.064944 | 292 | 1,137 | 649 |
Rokh | 6.8 | 13 | 1013 | 3707 | 0.064944 | 442 | 1,286 | 649 |
Abaddon | 15 | 10 | 916 | 3971 | 0.04219 | 633 | 1,055 | 422 |
Maelstrom | 3 | 24 | 878 | 2854 | 0.054 | 162 | 1,458 | 540 |
Ship with Tech II ammo | Range | Falloff | DPS | Alpha | Tracking (radians/sec) | Tracking (m/s at optimal) | Tracking (m/s at optimal+falloff) | Tracking (m/s at 20 km) |
Megathron | 11 | 16 | 745 | 3231 | 0.066984 | 737 | 1,809 | 1,340 |
Hyperion | 11 | 16 | 1105 | 3693 | 0.048708 | 536 | 1,315 | 974 |
Rokh | 17 | 16 | 840 | 2954 | 0.048708 | 828 | 1,607 | 974 |
Abaddon | 45 | 10 | 730 | 3165 | 0.03164 | 1,424 | 1,740 | 633 |
Maelstrom | 6 | 36 | 700 | 2275 | 0.0405 | 243 | 1,701 | 810 |
What the impact looks to be is that the blaster battleships, especially the Megathron, will have a better chance at tracking other battleships, but will probably still need webs on target bring its transversal speed down to the large blaster cannons ability to track. So now the question is how much impact the agility and base speed improvement will have on the three vessels and if that will allow the short ranged blaster ships to get in range more easily.
Hmmm
ReplyDeletewhat I see is that in comparison to the blaster boats and the Abaddon, the maelstrom sucks.
Out alpha'd, out dps'd, out tracked at optimal by a huge margin
Don't forget tunable damage... if you're firing DPS into a 35% resist hole versus an 85% bullet proof vest, that in itself will make a huge difference.
ReplyDeleteOMG - am I actually saying Minmatar pilots are smarter....? Or just that they have to be?
Although switchable damage types can be an advantage, it only really helps if you load the right ammo prior to a fight. If you get jumped by a shield ship and you had fusion loaded you are generally going to be screwed.
ReplyDeleteSo you're saying that a Megathron cannot track another Battleship MWDing at 15km? Wow, that's a pretty impressive amount of misinformation coming out of a single sentence....
ReplyDeleteSince I can't edit my previous comment, here's why:
ReplyDeleteMWDs increase your signature radius. Increasing signature radius = easier to hit. Due to this, you can track an MWDing Battlecruiser at 15km with Lasers with absolutely no problem.
The signature of a target is used to compare with the singature resolution of the weapon. As far as I understand it, tracking is not impacted by signature of the target but I will double check my assertion today or tomorrow.
ReplyDeletehttp://wiki.eve-id.net/images/math/4/8/3/483f203c43470d4799b213d80b5a2740.png
ReplyDeletehttp://wiki.eve-id.net/Tracking
the signature of a target impacts the targeting tremendously otherwise you'd have bs popping frigates all day long.
ReplyDelete