This is part of a series where I look at a module and its variants and discuss it in terms of what is is used for and how the various iterations of the module differ.
This week we will start with something everyone has seen before, the 1MN Afterburner!
Description:
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.This is an active module designed for use on frigates and give a ship a bonus of 112.5% to 159% to their maximum velocity (the absolute bonus depending on the mass of the ship its fitted on). The module is affected by the following skills:
Note: Frigate class module
Acceleration Control - 5% bonus to speed boost / level
Afterburner - 5% reduction to duration / level + 10% reduction to capacitor use / level
Fuel Conservation - 10% reduction to capacitor use / level
To get an idea for how much improvement this leads to, an Afterburner I, the base Tech 1 module, has:
- speed bonus of 112.5%,
- activation cycle of 10 seconds, and
- activation cost of 20 GJ.
Fitted on a ship with a character that has all three skills to level V we have:
- speed bonus of 141%,
- activation cycle of 7.5 seconds, and
- activation cost of 5 GJ.
For the purposes of module comparison, we will be looking at the base unmodified by skills values.
Module | Meta Level | PG (MW) | CPU (tf) | Activation Cost (GJ) | Max Velocity Bonus (%) | Source |
1MN Afterburner I | 0 | 10 | 15 | 20 | 112.5 | Built |
Limited 1MN Afterburner I | 2 | 10 | 15 | 20 | 121.5 | Rat Drop |
Experimental 1MN Afterburner I | 3 | 10 | 15 | 20 | 126 | Rat Drop |
1MN Afterburner II | 5 | 11 | 15 | 22 | 135 | Built |
1mn Analog Booster Rockets | 6 | 9 | 13 | 16 | 121.5 | Storyline Mission |
Federation Navy 1MN Afterburner | 7 | 10 | 17 | 20 | 141 | LP store |
Shadow Serpentis 1MN Afterburner | 7 | 10 | 17 | 20 | 141 | LP Store, Rat Drop |
Domination 1MN Afterburner | 8 | 11 | 15 | 15 | 144 | LP Store, Rat Drop |
Republic Fleet 1MN Afterburner | 8 | 11 | 15 | 15 | 144 | LP Store |
Coreli C-Type 1MN Afterburner | 11 | 10 | 17 | 15 | 150 | Rat Drop |
Gistii C-Type 1MN Afterburner | 11 | 13 | 15 | 20 | 153 | Rat Drop |
Coreli B-Type 1MN Afterburner | 12 | 10 | 18 | 15 | 153 | Rat Drop |
Gistii B-Type 1MN Afterburner | 12 | 13 | 15 | 20 | 156 | Rat Drop |
Coreli A-Type 1MN Afterburner | 13 | 10 | 19 | 15 | 156 | Rat Drop |
Gistii A-Type 1MN Afterburner | 13 | 13 | 15 | 20 | 159 | Rat Drop |
As you can see, the boost provided by the modules increases as the Meta Level does, but there are some trade offs in fitting requirements or capacitor usage as you go down the chart. Is your fit tight on CPU or Powergrid is a question that could determine if you reach for a Shadow Serpentis afterburner or a Republic Fleet version. Also, the price difference can be dramatic, taking our previous example the Shadow Serpentis module is around 25 million while the Republic Fleet 1MN Afterburner is ~47 million ISK in Jita markets as of today.
Although there are Officer versions of the 100MN afterburner, there are no 1MN nor 10MN officer afterburners in the game.
Glossary
Please change the color you use in your list. Cant read that white on white.
ReplyDeleteDiscussion of use vs MWD might have been useful, as MWD is the other prop mod.
ReplyDelete