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Friday, August 01, 2014

Project Vulcan - Crius Aftermath

So I've completed my initial analysis of how the new industry changes in Crius will impact my Archon building enterprise and come to the conclusion that everything for now will be fine.

The blueprint changes caused my mineral requirements for a single ship to grow:

Old Requirements:
Tritanium51,869,850
Pyerite12,696,300
Mexallon4,716,339
Isogen740,691
Nocxium209,801
Megacyte16,177
Zydrine37,674

New Requirements:
Tritanium55,781,078
Pyerite13,667,030
Mexallon5,067,414
Isogen797,995
Nocxium226,258
Megacyte17,578
Zydrine40,593
The actual requirements on the component BPOs went down slightly, but the Archon blueprint required a few extra components. Fortunately, mineral prices have been falling so the impact has only been around 15 million ISK. The factory costs in my quiet low sec system have had an impact, adding an additional 13 million ISK for the component and ship factory costs. So overall my costs have grown 28 million ISK per unit. 

On the other hand, ship prices in my region have been steadily climbing with the last Archon I sold going for 1,395,000,000 ISK which I was quite pleased with, and gave me my highest profit margin yet since it was built with the old costs. 

So right now I plan to continue operation as normal and keep my eye on the mineral prices, factory costs, and Archon prices.

2 comments:

  1. At what point do you think it would be worth putting up a small POS with that Thunkker's thingy in it?

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    1. I haven't investigated using the Thukker array mainly because I don't think my casual gameplay style would support the extra effort of maintaining a POS, making copies for use in the array, and worrying about defense. AS long as profit margins are good, I'll stick to the stations.

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