Adventures in Forgotten Realms has been described as a core set in all but name, and like any core set I struggled a lot with this format. I did about 35 drafts and got about 4 trophies with a 54% match record and 50% game record. Definitely a downer after great success in Kaldheim and moderate success in Strixhaven.
Despite that, I really enjoyed drafting AFR more than Strixhaven, despite the imbalance of the power of Red-Black compared to Blue-anything. The flavour of the set really appealled and I found enough room to experiment and play around.
Still, I've gotten very frustrated lately with my lack of success.
There are three major areas you can leak percentage points:
- drafting
- building a deck
- playing the games
I think drafting I sometimes get too tunnel visioned or not tunneled enough. For example, sometimes I pick a colour pair too early and ride and die on that despite obvious signs a different pair is open. And other times I get to distracted by signals and end up with a pile of junk.
But overall I think I draft OK. Could be better, but not too bad. When it comes to building a deck, I sometimes have trouble deciding on what curve topper I should go for. A big creature? Big spell? How much removal is too much? Not enough? I hear the podcast experts talking about modifiying number of lands and I'm here like thinking "really?".
And then when I play the games, there are times I know I make stupid punts and lose games, and other times I make no obvious mistake but simply play too agressively.
All told these three leaks and weaknesses adds up to a lot of lost games and percentage points overall. With the upcoming Innistrad Midnight Hunt release I'm going to try and tighten up all three and see if we can't get back to some Kaldheim numbers.
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