Got together with Thunder for a game of Kill team, Brood Brothers versus Farstalker Kinband.
The board was Gallowdark #6, the Crit Op was Power Surge
.
Kroot ready with the portable barricade.
Broody Boys getting ready to aim downrange.
The Magus and his crew.
I don't know any of the Kroot operatives.
Three objectives, each turn one of them is the power surge, activate for a VP. Hold them at end of turn for more VP, max 2 per turn.
Hound and familiar rush forward to secure the first conduit.
Kroot fortifying the second.
Sniper takes aim at another hound only to wound it! The portable barricade makes an appearance.
The commander orders his troopers in!
End of turning point one. I lose initiative and choose objective 1 as the surging conduit.
Blam! Seek light means conceal won't save the agitator.
Sniper is forced to finish off the hound before it becomes a problem. With his conceal shot already wasted, he has to engage.
One Kroot warrior blocks the hatch after surviving a frag grenade, while another Kroot lines up a tight hatch to hatch shot.
Commander and Iconward reroute the power, but at what cost?
Magus charges and whacks the Kroot with the force staff but fails to kill it! Yet another instance of the Brood Brothers failing to close the deal. The Primus would not have messed this up, that's for sure. ;)
The demo charge killed a Kroot, but the others will not let the sapper do anything else.
The Magus finally gets through the door, charges a Kroot with one wound left, only gets one hit with his Biogun (2 attacks, 4+ lethal) even though he has a reroll, and the Kroot pull out a Uno reverse, get to resolve first, and parry the Magus hit! Then hit him with a second die! The humiliation! Now the Magus cannot use his third APL to kill anyone either. Complete game winning move by the Kroot.
The Vox operator, the only guardsman with a lasgun, shows why its a decent weapon killing a Kroot in one shot. MVP for me right there.
Meltagunner still looking for targets, but is feeling vulnerable so closes the door.
Kroot with bowcaster comes in and finishes off the Vox Operator. No more overpowered lasgun shots for you!
Beginning of Turning Point 4, the lone meltagunner ponders his options. He makes a move to try and get a counteract kill but is eliminated first.
The kroot mastered the Crit Op, the Kill op was close, but not in this image the Kroot picked up 3 points I think from their Tac Op to win by 11 to 7... more maybe more, its all fuzzy. It was a comfortable margin but not an blowout.
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