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Monday, November 04, 2024

Solo Mission 2: Sabotage

In my first foray into solo missions, the Black Storm legionaries walked over the Ork NPOs with nary a scratch. I decided to try the second mission, Sabotage, as something to fool around with on a Sunday evening for an hour.

The board setup with three objectives to sabotage, the Death Korps filling in as the NPOs.

To keep bookkeeping easy I selected 13 basic trooper marksmen, with 4 of them with a special weapon.

Right from the start the firepower of the guardsmen made themselves be known, wounding the Balefyre Acolyte.

As the guardsmen advanced to firing positions, the Heavy Gunner and his Reaper Chaincannon made them pay the price. Hooray for Torrent 2".

The high ground let the guardsmen kill off the sorcerer. Egads! Am I am trouble?

 
The Annointed trading shots with the aggressive Guardsmen.

After turning point 1, the marines are feeling the weight of that massed lasgun firepower...

.. But the chainaxe has yet to be unleashed! Also see how I tried to get some small LED lights to give the interiors some illumination? Did not last long enough :(

Turning point two, the Heavy Gunner get some high ground...


... and makes good use of Torrent 2" again. Brutal!

In the main stronghold the Chosen slices and dices a guardsman but rolled 4 ones on the plasma pistol in an effort for the double kill.


The Annointed unlesashed the daemon so was able to absolutely wreck this guy but could no longer sabotage the objective.


The objective on the other flank was easily sabotaged (or chopped up).

After the second turning point, the right flank has collapsed (bottom of pic) and the marines are starting to roll up the middle.

Since they lost half their number, they get two reinforcements.


The plasma gunner who has been unremarkable this battle except overheating his weapon and hurting himself, dies to accurate lasgun fire.

In the centre the Chosen kills one guardsman...

... and the Butcher cleaves the other, and chops another objective up. 

At the end of turning point three the guardsmen are running out of blood to donate as the marines roll up the last flank.

More reinforcements arrive....


... but the Chosen walks out the door and sabotages the last objective to win the game.

I didn't use Marks or equipment or strategy/firefight ploys this game, as I was looking for just some fun rolling some dice and I didn't think I needed it against the NPOs.

I realize afterwards that I messed up the logic for the NPOs, they should have preferred cover over going for the shots, so I will need to keep that in mind next time.

Overall a fun little distraction.





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